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Welcome to BJC Mini Studio's blogsphere. Check out my new or past painting projects. Take a look at my battle reports for Warhammer 40K, Army Lists, and various Games Workshop goodness...and badness.
Showing posts with label Army Lists. Show all posts
Showing posts with label Army Lists. Show all posts

Wednesday, September 8, 2010

Review - Killzone - HECK YEAH!!!

KILLZONE IS READY!!!

This is all the buzz right now on many of the 40K blog sites so I thought I'd throw in my $0.02 of 40k bloggy goodness.  Similar to what Fritz40k is striving for with his 750 point list challenge, Big Jim over at Galaxy in Flames and the guys who worked with him to develop "Special Operations: Killzone" are striving to bring the skirmish back into 40K and ignite what I think will be a new level of interest in the small point games.

So lets see/hear those Killzone lists!

I haven't had a chance to get in a Killzone game yet, hoping to get something in later this week or weekend, but reading through the rules it's pretty straight forward.  You will need your specific army codex, and a copy of the 5th Edition 40k rules as well.

One of the things I found most interesting are the Special Wargear upgrade options for units.  Things like Refractor Fields (give your Team Leader one of these bad boys for a5+ invulnerable save), Suspensors (Heavy Weapon bonus - Relentless but half the range if they move), and the Targeter (team member adds +1 to all shooting hit roles if he doesn't move) are my personal favs.

Basic principle is that you can play the scenarios as individual skirmishes or run though the campaign creating a "Tall" tale story-line.  I like the concept, and it just screams FanFiction write up.

So here's the Flame Guardian's Killzone list, I will more than likely work with existing models from my Show Project for this list for the time being, but

Team Alpha - 248 Points
    • Sternguard SGT - Storm Bolter, CCW, Frag & Krak Grenades, Reactor Field
    • Sternguard Vet - Combi-Plasma, BP, Frag & Krak Grenades
    • Tactical SGT - Power Fist, BP, Frag & Krak Grenades
    • Tactical Squad - Bolter x 5, Heavy Bolter x 2
    Team Beta - 248 Points
      • Sternguard SGT - Bolt Pistol, Dual PW (counts as dual LC), Frag & Krak Grenades, Reactor Field
      • Assault SGT - PW, BP, Frag & Krak Grenades, Melta Bombs
      • Assault Marine - Flamer
      • Tactical Squad - Bolter x 4, Flamer x 2
      So come on folks,  lets see those lists!

      -BJC

      Tuesday, August 31, 2010

      Battle Report - 750 Point Challenge

      In continuing with the 750 point challenge from Fritz40k I got in a couple of games this weekend with my Flame Guardians 750 point list.  Now I had a few recommendations against the Rifleman Dread configuration, but wanted to give it a go.  Luckily I had a ML arm and a CCW arm on stand by as I knew that I was going to get in at 2-3 games at this point level in the time I had allotted on Saturday at the LGS and then again with my son Monday afternoon after getting back from the doctor's office.

      So to recap - here is the Flame Guardians list I "planned" on running:


      750 Point Flame Guardians (Space Marines)
      • HQ - SM Captain - Power Weapon, Storm Bolter - 118 Points
      • Troops - Scout Squad x 2 - 5-Man, Sniper Rifles, Camo Cloaks - 180 Points
      • Elites - Sternguard - 10-Man, PW, MM, Mg, SB, Bolter x 7, Drop Pod - 315 Points
      • Elites - Dreadnought - Dual Twin-Linked Autocannon - 125 Points
      • Total - 22 Models - 738 Points
      Now this list allotted me the options of adjusting the Dread to either the TL Autocannon w/ML for an additional 10 points or swapping around the for the CCW for a 10 point subtraction at which point I'd have 22 points to spare from my 750...Can you say add an additional scout sniper with camo cloak boys and girls?  I know you can...

      At any rate I planned on running my first game with the Rifleman Dread and see what happens.

      Unfortunately I have absolutely NO pics for this battle report due to leaving my camera at home, and the ones from my phone were too fuzzy due to no macro setting.  That's what I get for trying to take pics to update the painting website for BJCMiniStudio and forgetting to pack it back in my bag.

      BATTLE!!!

      So my son and I get to the LGS to see what we could drum up in this point level and found a hand full of young-uns doing some 40k but none interested in playing at the smaller point level.  Not all that surprising as it seems the trend with armies is "A hula una" (spelling) or in English "Wider is better" or More Armor means I beat everything.  Now I'll try and not get on my soap box about Mechanized Armies, so I'll stop there.  However, as it turned out the LGSs owner's wife was in the store that day and she said she was interested in getting in on the action at that point level.  She's an SoB player, and as she's not an avid player only plays lists at 1000 points or less so Viola!  The game is on.

      Her list:

      750 Point "The Sisters of the Blessed Rose" (Sisters of Battle)
      • HQ - Cannonness - PW, Inferno Pistol
      • Troops - SoB x 10 - PW, Bolter x 8, melta x 1, Flamer x 1
      • Troops - SoB x 10 - PW, Bolter x 8, melta x 1, Flamer x 1
      • Troops - Karskin x 10 - PW, hellpistol, hellgun x 9
      • Fast Atatck - Seraphim x 5 - PW/BP, Dual BP x 4
      • Total - 36 Models - 731 Points
      So right from the start she's got 14 models on me with 3 x 10 man troop choices.  If we draw an objective game I'm pretty much screwed.  No transports though, and she's not using the SoB Faith Points as she's still pretty new to the game.  Not feeling arrogant on my chances because she could easily outflank me with 3 troop choices, but then again my list is set up for a different type of encounter.  Wound allocation should be interesting...

      We roll for an annihilation scenario, 5 rounds.  She deploys first (okay the dice are being very nice to me so far)...I start the round first - SCORE!

      She deploys everything, not sure why, and her husband isn't helping her (used the store was busy a few times - get the feeling he's tried teaching her tactics before but gave up).  She set up her Seraphim in cover behind a hill along with her Cannoness and one of the SoB squads.  The other SoB squad and the Karsking got deployed along the other side of her deployment zone.  Not quite out in the open, but depending on what I did I could either get them in one turn or...Infiltrate in an area where I could get them.

      Okay so now for my deployment.  Of course she was somewhat nervous when the only model I first put on the table was my dread.  He's positioned that as soon as the Seraphim come out form around behind the hill I can start pounding on them.  Being a Rifleman Dred and where I've got him positioned I can technically hit any unit she's got on the table as soon as I've got LoS.  Now where to "Infiltrate" the scouts.  All I really need is LoS on any of her units and my 36" Heavy 1 AP 6 Sniper Rifles can start playing.  With 2 units of 5, that's 6 shots for each team.  I've got the Captain and the Stern in the dp sitting in reserve.  :-)

      Scout team 1 deploys in cover of a building but in LoS of  the Karskins but not the other SoB,  Scout team 2 deploys with LoS of the Cannoness and the SoB squad she attached to.

      Round 1 -

      Me (Don't have all the details as I just made quick notes for the BR)

      Dread - does nothing but sit and wait
      Scout Team 1 opens fire on the Karskins - lost 2 models
      Scout Team 2 opens fire on the Cannonness' SoB - lost 3 models
      DP does not land

      Her
      Cannonness and remaining 7 SoB move to outside of table behind the hill.
      Seraphim move out of cover towards scout team 2
      Karskin move towards scout team 1
      Untouched SoB try to head up the middle not in cover any longer
      Everything's still out of range for her

      Round 2 -

      Me - the dice were not nice for most of my marines
      Scout Team 1 - opens up on karskins again - bad dice, bad dice! Nothing
      Scout Team 2 - Opens up on Cannonness's SoB - bad dice!!!!!! Only 1 model
      Dred opens up on Seraphim - 2 models lost
      Drop Pod lands - 8" from the untouched SoB squad - Captain and Stern deploy and open up all heck on that unit - The dice were nice - 6 models lost and she failed leadership and fell back and additional 6"

      Her
      Cannonness and 6 SoB squad backtrack around cover to try and link up with the other SoB squad
      Seraphim are out in the open and cut across the table to try and outflank Scout Team 2
      Karskins move to within shooting range of Scout Team 1 (who's still in the building ruins)
      SoB squad moves towards Cannonness and the other SoB squad

      For her shooting phase her Karskin opened up on the building with the Scout Team 1, not sure why, but she did to no effect.
      The 4-woman SoB squad that bit a retreat is still within bolter range and she's got 4 shots - only 1 wound which I conveniently assign to the captain. Nothing else is within firing range for her at this time.  No assualts

      Round 3 -

      Me - it gets messy here
      My Dred is still within range of everything on the table and nothing is in cover except for the Cannonness and the 6-woman SoB.
      Captain and Stern move to within 6" of the 4-woman SoB squad so will assault and ultimately wipe them out loosing 1 model on my side so still technically a 10-man squad.
      Scout Team 1 continues to pound on the Karskin - taking another (down to 7 including SGT)
      Scout Team 2 turns attention to Seraphim - bad dice!!!
      Dred continues to fire on Seraphim - 1 down (2 left - Leadership passed)

      Her
      Seraphim move to within assault range of Scout Team 2 - Assault leaves 2 scouts dead
      Karskin move to within assault range of Scout Team 1 - Assault leaves 1 scout dead and 2 Karskin dead (so 5 left including SGT)
      Cannonness and SoB move into shooting range (rapid fire) of Captain and Stern (so 15 dice) - I loose my MM and SB and Captain takes an additional Wound (Down to 8 in the Captain's squad)

      Round 4 -

      Me
      Captain and Stern move to within 6" of Cannonness and Sob - Rapid Fire baby - (28 dice) - Cannonness takes 2 wounds, squad looses 4 so 2 remain (3 total)
      Dred finished off the Seraphim.
      The assault phase saw the end of the Cannonness and her squad and the loss of 2 more scouts though they did not fail the Leadership.

      Her
      Well all she's got left at this point is 5 Karskin which she proceeded to have them run around the board trying to avoid me.

      Round 5 -

      Like I said the round was spent chasing her around as she frantically panicked and yelled for her husband to give her advice to which he said "LEARN SOME TACTICS WOMAN"

      Funny

      Wish I had some good shots but most of her stuff wasn't painted anyway.  Though whomever did her Cannonness did an awesome job.

      Didn't do a BR for the game with my son, spent too much time with him on Tactics.  :-)

      -BJC

      Friday, August 27, 2010

      Army Lists - 750 Point Challenge

      So while bouncing around the various 40k blog sites I came across something on Fritz40k concerning building out 750 point Army Lists.  I found it not only intreguing, but also a nice change of pace and something I thought I'd continue on .

      Now normally when I sit down with Excel and my Codecies I'm mostly focused on the 1750 and 1850 size armies.  Even when piecing my kids armies out for them I focus on this size as when we do hit the LGS that's the only size we seem to be able to get in game wise.  Of course our home games between the three of us vary in size and seldom do we actually play a "list" so to speak.  This got me thinking of how little I'm teaching them about the mechanics of the game if we're just throwing a bunch of models on the dining room table and start rolling dice.

      So in keeping with Fritz's theme of designing up good playable lists around the 750 point level I thought I'd go through and design some based off the five different armies we have between the three of us. It should yield some interesting force lists and will open up some new avenues for family gaming night.  Come to think of it, we might actually be able to get more than one game in...better yet actually finish a game.  ;-)

      So the armies I'll be focusing on this time around are my Flame Guardians Space Marines. This is actually the Show Army Project I'm working on under my Special Projects.  I've played varying forms of this army over the last couple of months and have yet to field the whole thing anyway.  The other armies I'll post up 750 point lists for will be for a SoB heavy Witchunters force and two additional DIY Space Marine chapters along with an Ork force.

      For the most part when I build a list, at least for myself, I build what I want to field.  What I think I'm going to have fun with, have fun modeling, and painting.  I'm not much for building WINNING lists, though I have won games with most of my lists.  When I build lists for my kids, I build what I think they CAN play with, and WILL have fun with.  Again, not necessarily what they can WIN with.

      750 Point Flame Guardians (Space Marines)
      • HQ - SM Captain - Power Weapon, Storm Bolter - 118 Points
      • Troops - Scout Squad x 2 - 5-Man, Sniper Rifles, Camo Cloaks - 180 Points
      • Elites - Sternguard - 10-Man, PW, MM, Mg, SB, Bolter x 7, Drop Pod - 315 Points
      • Elites - Dreadnought - Dual Twin-Linked Autocannon - 125 Points
      • Total - 22 Models - 738 Points
      The principle behind the Flame Guardians is the Heavy use of Sternguard and Vanguard Elites with Troops choices being Sniper Scouts who infiltrate and then start rending and pinning down the enemy with Heavy 1 AP 6 fire.  The above force is meant to deploy Dread as a rear fire support unit, Infiltrate with the scouts, then drop the Stern and the Captain in from the Drop Pod.  This list does work deploying first or second so long as your opponent DOESN'T have units that can Infiltrate as well.  I have used this list a couple of times.  Battle Report coming soon!


      Looking forward to seeing what you all think and recommend.

      Thursday, August 19, 2010

      40K and the Kids - The Gauntlet's Thrown!

      Well folks it's "On like white on rice!"

      The gauntlet has been thrown down by my daughter, or at least it was last night when we got back from church.  She was all excited declaring her Sisters of Battle could easily take on either of my Space Marine forces or the Orks.  Of course that led to my son chiming in that he wanted to play the Orks!

      So that's it, Thursday night - the Collazo Family 40K Smackdown!

      In this corner (the purple corner) - 783 points of "The Eternal Order of the Tulip" Sisters of Battle is forsaking their vows to destroy the foul Xenos by teaming up with 1070 points of "SnotFlinga Bombad's GOrilLa Orks" of the Blood Axe tribe (the green corner).

      Their opponent 1850 points of the "Templars Omega" as they continue their crusade against the Greenskins!  Will the Sisters and the camouflaged, somewhat disciplined GOrilLa Orks be able to stand against the assault specialized Templars?  Will Brother Champion Ellion (counts as Shrike) valiantly lead his Crusader Assault Squad?  Well this should be an interesting evening.

      Army Lists:


      Order of the Tulip (Hannah-Celeste - 9)
      HQ - Canoness "Emily" - Power Weapon, Inferno Pistol
      Ellite - Celestian Squad - Rhino, Sister Superior (BP/PW), Heavy Flamer x 1, Bolter x 3
      Ellite - Callidus Assassin - Phase Sword, Neural Shredder
      Troops - Sister Squad 1 - Sister Superior (BP/PW), Bolter x 8, Flamer x 1, Imagifier
                    Sister Squad 2 - Sister Superior (BP/PW), Bolter x 8, Flamer x 1
                    Karskin Squad - Sgt (HP/PW), Hellguns x 9

      GOrilLa Orks (Josiah - 4)
      HQ - Warboss "SnotFlinga Bombad" - Power Klaw, shoota/skorcha
      Ellite - Nobz - 10 x Choppa/Slugga
                 Lootas - Deffgun x 4, Mek w/Mega Blaster
      Troops - Boyz - Nob (Slugga/Choppa), Big Shoota x 1, slugga/choppa x 18
                     Boyz - Nob (Slugga/Choppa), Big Shoota x 1, slugga/choppa x 18
                     Boyz - Nob (Slugga/Choppa), Big Shoota x 1, slugga/choppa x 18
      Fast Attack - Stormboyz - Slugga/Choppa/Rokkit Pack/Stickkbombz x 10
                           Deff Koptas - 4 x twin-linked rokkit launcha

      Templars Omega - Fifth Company (BJC MiniStudio - 38)
      HQ - Brother Champion Elion (Counts as Shrike) - JP, MC LC, BP, IH, Infiltrate - Attaches to Assault 1
               Brother Epistolary Simon - JP, BP, FW, The Avenger, Smite
      Ellite - Brother Ancient "Bubba" Drednought - Drop Pod, MM, CCW, Heavy Plamer
                 Blade Master Squad (Assault Termi) - TH/SS x 2, LC x 3, Drop Pod
      Troops - Fire Squad Alpha - Bolter x 8, ML x 1, Melta x 1
                    Fire Squad Bravo - Bolter x 8, ML x 1, Melta x 1
                    Scout Sniper Squad - Telion, sniper x 8
      Fast Attack - Assault 1 - PF/BP, CCW/BP x 7, Flamer x 2
                           Assault 2 - PF/BP, CCW/BP x 7, Flamer x 2
      Heavy Supprt - Devesaters - Sgt (Bolter), ML x 4


      Good thing I've got a 9 foot dining room table.  We've not tried a game this large before, so this should be interesting.  I'll report back later tonight on how it went.

      Dad's feeling pretty lucky except for those dang Deffkoptas, Hope my Devestators can pop them quickly.

      Wednesday, August 18, 2010

      BJC MiniStuido: Special Projects

      BJC MiniStuido: Special Projects: "Special Project 'Show Army' Here I will be chronicling a special Show Army that I got as an idea from a Bartertown admin who I did some pai..."