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Welcome to BJC Mini Studio's blogsphere. Check out my new or past painting projects. Take a look at my battle reports for Warhammer 40K, Army Lists, and various Games Workshop goodness...and badness.
Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Saturday, October 2, 2010

REVIEW and PROJECT: Terrain - Hexagon Construction Set

  Well continuing my review of the Pegasus Hobbies Hexagon Construction Set.  Got it all put together, or at least how I envisioned it, and it only took me a couple of hours to get the pieces separated and then start assembly.  For the most part this kit assembles pretty easily.  Everything snaps together!  Though by the end of the day today my fingers hurt from pressing the pieces together.  This is truly a modular kit, but since I decided I was going to mount the structure on a piece of floor tile I went ahead and glued the majority of the structure together for added strength.

I really enjoyed putting this together, and it really was pretty easy. The kit has 4 different types of connectors for the various panels and pieces so one does need to take care in  what one you use.  I had to go back and disassemble (whoah just had a Short Circuit moment?  "No Disassemble Johnny 5!") because I found I needed something I used someplace else...

So as usual, I started assembly and totally forgot to shoot any "construction" shots.  Typical, must be getting old or something like that.  Well below are the shots of the fully assembled kit.  Like I said, it's pretty easy to do, and if one took the time to really study the pieces and the connectors you could go crazy in the build-out and be far more creative than I was.  Mine built out pretty close to the box cover though I did find that somewhere in the base construction I used some pieces that were needed more towards the top, and seeing as how I had glued those pieces down when I mounted the structure to the base half way through construction I was pretty much stuck with getting creative.

Here's the completed assembly, pre-primer, pre-finished based, pre-paint.  In other words, not finished.


Now for scale comparison:
And this was the "small" kit...

Over all this is a great kit and addition to any sci-fi gamers table.  Can't wait to get started on the Platformer kit once I finish up a couple client projects.  May just have to order the "large" kit and see what I can come up with.

Next step is to finish the base, prime, then slap some paint on it.  Will post up the finals when I finish.

-BJC

Wednesday, September 8, 2010

Review - ULTRAMARINES Movie - Trailer1

















As most have seen, the trailer for the Ultramarines Movie is out floating around the net.  As with most who've reviewed the trailer I too have mixed emotions about it.

First - WHY OH FREAKIN WHY DID YOU HAVE TO DO THIS WITH THE ULTRASMURFS?????

Okay I understand they are a first founding chapter, I understand Codex Space Marines is based off of their Primarch's teachings.  But...But...C'mon!  The smurfs?  Really.  The Smurfs?

Rant about the chosen chapter done.  So onto the actual review.  So you get a minute and thirty-seven second clip of the movie for the trailer, it's dark, it's dreary, it's gothic...it's 52 seconds of smoke and shadows before you get a cut shot of a battlebarge.  Now a very cool looking battlebarge, and slick shot of a thunderhawk.

They what, a 10,000 year old veteran?  "It isn't combat I resent brother, it's the thirst for glory that gets men cut to ribbons."  Okay I do like the quote, and as a combat veteran myself, I respect the quote.  But - C'mon this guy may be genetically engineered but could he really go into battle?  Is there an auto-lift chair to help him up in his armor?  Still cgi looks good, then the hot lead starts to fly, yeah now we're talking...

Loved all the Heavy Bolter goodness, but to be honest here's where the cgi started to waver.  I've seen better cgi with Dawn of War or the World of Warcraft cut scenes.  Even then, what's with the one-shot-one-kill scenes?  Isn't ceremite armor supposed to be like oh I don't know...strong!  Who was shooting?  Who were the enemies taking out some of the Emperor's finest with a single shot?

Biggest problem I had - 52 seconds of smoke and mirrors, 26 seconds of actual action, 19 seconds of wasted text.  Seriously, what a rip-off trailer.

Still I'm excited about the movie, just wish the production company would have put a little more effort into giving the fans a decent trailer.  C'mon bump that trailer time up and give us something quality to salivate over.

Okay ranting done...

-BJC

Review - Killzone - HECK YEAH!!!

KILLZONE IS READY!!!

This is all the buzz right now on many of the 40K blog sites so I thought I'd throw in my $0.02 of 40k bloggy goodness.  Similar to what Fritz40k is striving for with his 750 point list challenge, Big Jim over at Galaxy in Flames and the guys who worked with him to develop "Special Operations: Killzone" are striving to bring the skirmish back into 40K and ignite what I think will be a new level of interest in the small point games.

So lets see/hear those Killzone lists!

I haven't had a chance to get in a Killzone game yet, hoping to get something in later this week or weekend, but reading through the rules it's pretty straight forward.  You will need your specific army codex, and a copy of the 5th Edition 40k rules as well.

One of the things I found most interesting are the Special Wargear upgrade options for units.  Things like Refractor Fields (give your Team Leader one of these bad boys for a5+ invulnerable save), Suspensors (Heavy Weapon bonus - Relentless but half the range if they move), and the Targeter (team member adds +1 to all shooting hit roles if he doesn't move) are my personal favs.

Basic principle is that you can play the scenarios as individual skirmishes or run though the campaign creating a "Tall" tale story-line.  I like the concept, and it just screams FanFiction write up.

So here's the Flame Guardian's Killzone list, I will more than likely work with existing models from my Show Project for this list for the time being, but

Team Alpha - 248 Points
    • Sternguard SGT - Storm Bolter, CCW, Frag & Krak Grenades, Reactor Field
    • Sternguard Vet - Combi-Plasma, BP, Frag & Krak Grenades
    • Tactical SGT - Power Fist, BP, Frag & Krak Grenades
    • Tactical Squad - Bolter x 5, Heavy Bolter x 2
    Team Beta - 248 Points
      • Sternguard SGT - Bolt Pistol, Dual PW (counts as dual LC), Frag & Krak Grenades, Reactor Field
      • Assault SGT - PW, BP, Frag & Krak Grenades, Melta Bombs
      • Assault Marine - Flamer
      • Tactical Squad - Bolter x 4, Flamer x 2
      So come on folks,  lets see those lists!

      -BJC

      Friday, September 3, 2010

      Review - Horus Heresy Era Bits

      There's something about making that perfect unit for your army that leads us all to go out and try to come up with something unique and interesting to model and convert.  That ignition in our souls so to speak that sparks the flame of creativity to so something different, something no one has seen before (or at least no one in our immediate gaming community).

      So where does that creatively driven gamer go to quench that need?  Well if your Google-Fu is strong enough, there's quite a few places really.  So I had that bug hit me, and of course I'm first a modeler/painter so obviously if I'm building something unique for myself I'm going all out!  My Flame Guardians project is somewhat built around those type of unique units.  Probably the key unit in that army (you'd think it would be the Kantor HQ right...) is my Uber-Vanguard unit.  The fully decked out PW, PF, and TH heavy Fast Attack unit needed something more than the metal GW models, or a bunch of plastic Assault Marines all armed with power weapon goodness.  I wanted these guys to stand out, yes that usually means that the pretty unit will be the first unit that my opponent will focus on, but that can be a good thing.

      ***insert hypnotic voice here*** Focus on the pretty, pretty, shiny NMM goodness and conversions while my two units of Sternguard Vets and Kantor take and hold your objectives and destroy your tanks... ***end hypnotic voice***

      What to do, what to do....

      Heresy Era Bits Conversions!!!  YESSSSSSS!!!!!

      There are a few options out there, and I'm going to focus on two sites and their bits specifically.  For my Uber-Vanguard unit I decided I wanted to portray a unity that represented a very specialized group of Space Marine Heros.  Sure the 1st Company gets the Terminator Armor, but what about those who are considered the creme-de-la-creme of the Assault Marines...So were born the Flame Guardians Honored Ones!

      I've always like Assault squads, and of course one can run Shrike and get some cool Infiltrate goodness with an assault unit.  Nothing like having Shrike and a 10-man assault squad just "pop" up behind enemy lines. Ahhh, Good Times!  But I digress.

      So I wanted my Honored Ones to have a pre-Heresy or Heresy look and feel to their armor.  I didn't want to do a lot of sculpting (cause I suck at it) and I knew that there were some great conversion bits out there.  When you combine those with regular Assault Marines bits or BA Death Company Legs you can achieve some pretty slick looking Vanguard Vetrans.

      The options I considered were from Chapterhouse Studios and MaxMini.  Both have their strong points, and weak points.  Personally I do wish I would have gone a bit of a different route than the one I did, and I may consider doing up a few additional models with a few different bits to add some additional options to the unit.

      First up the bits options from MaxMini:

      I love the look of the Heresy Era Turbine Jet packs.  They just plain look better than the GW plastic JP's and though the metal ones that come with the Vanguard Models or the Chappy look good with the chains and such, I just haven't liked the casts I've gotten in the past.  Now the ones from MaxMini are nice but there's just something about them that kept throwing me off.  Probably the flaps around the air input part of the turbine.  You be the judge...

      The detail on the packs is great though, but like I said there's just something about the packs that kept trowing me off.  Cost wise they are pretty reasonable considering you'll be ordering them from the UK.  For 5 Jump Packs you'll be out 5.65 Euros or $7.25 plus shipping of 3.00 Euros or $3.85.  So $11.10 for 5 Heresy Era Jump Packs.  Actually not all that bad.  Of course I am running a squad of 10 Vanguard Vets, so I would have to tack on an additional $7.25 for the additional 5 packs.  So $18.35 for 10.  Again, not all that bad for what you get.  Now I did not order these.

      I'm a big fan of the Black Templar MK2 Helmet, but again for my Honored Ones I wanted something unique and different for the look and feel of the unit.  MaxMini also offers what they call their Steam Knight heads.  These are simply AWESOME in their Heresy Ere goodness.  Dang shame I didn't go with these, and I truly wish I would have.  I love the detail in these helmets, and they are really perfect for the look/feel of the unit.  Again, I didn't go with these, and wish I would have. Cost for the Steam Knights is again the same as the Jump Packs.  Comes to $7.25 for the 5 heads.  My personal favs are 1 and 4.  Really don't like number 3 in the picture.

      Now onto the ones I did go with.  Not that I regret what I went with, I just wish I'd have seen the Maxmini Steam Knights FIRST.  Then of course I would have had to pay shipping from two locations though.

      Next up is Chapterhouse Studios' Horus Heresy Era bits.

      I personally like the Turbine Jump Packs from Chapterhouse better than the MaxMini ones.  They just had the look I wanted and didn't have that silly flap on the input part of the turbine.  These do have the vent flap, but at a more logical location at the bottom of the turbine, though I did choose to leave these off of my final models.  I also prefer the fact that in comparison to the Maxmini JPs the turbines point inward and not out.  From the perspective of jet flight, the outward pointing turbines from Maxmini just don't look right.  Again, that's personal preference.

      Now these bits ARE more expensive than the Maxmini Jump Packs.  At $10.00 for five and $5.00 for shipping they come out to costing a bit more ($25.00 for 10 with shipping) than the Maxmini Jump Packs.  Again, you get what you pay for and I'm MORE than satisfied with the Chapterhouse Studios' bits.

      So what about Heresy Era heads you say?  Well Chapterhouse has two options for the heads, and to be honest, while I like them, I still wish I'd have gone with the Maxmini Steam Knights.  The options are Spikey or Masked.  Both are very detailed, but only come in a set of 4 vs. the 5 Steam Knights from Maxmini.  Again, not a big deal, though at the same time kind of falls into the "doesn't make sense" due to the fact that at the very minimum one needs 5 heads to make a Combat Squad and I needed 10 heads to make my Vanguard.  Not a huge issue since I used a Sergeant Chronus head for my Champion meaning I only needed 9, so a quick conversion to a Beaky Head got me to my 8.

      I really didn't like the Spikey headed bits.  They would make a great Chaos conversion, especially for those building an army that had just fallen to chaos, or was perhaps in the process of falling and you had those marines who were beginning to adorn their armor with additional "trinkets" but for the look of my Honored ones they didn't do it for me.  I did think of getting them though and just filing off the spikes because I like the overall look/feel of the bits.

      I chose to use their Masked heads.  I like the look/feel of them and I think they work great as Assault Marine heads as the rebreathers just look darn cool.  Again, the problem being was that they only come 4 in a set instead of 5.  I contacted Nick on this logic, and was told that at the time the sculptor did only a set of 4 instead of 5.  Per Nick: "Mainly because at that time the sculptor decided to do a set of 4,  pretty much I have set that number to 5 now :)".  This is the set I chose to go with and I'm for the most part happy with that decision.

      Cost for the  heads is $3.75 for a set of 4 heads.  Shipping is still $5.00 so with 2 sets (what I ordered) that came to $12.50 for 8 heads.  Comparatively speaking this is cheaper than going with the Maxmini heads as even if one was to order 3 sets, the shipping would still be only $5.00 (still high for padded envelops) leaving the total for 12 heads at $16.25 vs. $18.35 for 10 heads from Maxmini.

      I don't have one of the Vanguard finished that has the Heresy Head, but here is the Uber-Vanguard Champion (SGT) done up in all his nicey, niceness.  As i said before I decided not to use the vent flaps on the jump packs. Not that they necessarily looked bad, I just didn't like them. They come as a metal add-on and work great as mixing bits in your paint pots though.  ;-)

      There are other sites out there for these type of bits.  Lots of business are getting into the resin conversion bits business and as I said, if your Google-Fu is strong enough you're sure to find what you're looking for.  I do recommend Chapterhouse Studios and Maxmini though.  Awesome products and again, yes you're going to pay for them, you're going to pay more than if you just go with what GW has, but you get what you pay for and if you want character, uniqueness, and something different then you've got to go out there and do it.

      So have some fun with your army.  It's not always about building that perfect list, that unbeatable army.  It's about having FUN, it's about flexing the proverbial brush muscles and building/converting/painting the army that you're going to enjoy.

      Let me know what you've done to make your army unique to your taste!

      -BJC