So to recap - here is the Flame Guardians list I "planned" on running:
750 Point Flame Guardians (Space Marines)
- HQ - SM Captain - Power Weapon, Storm Bolter - 118 Points
- Troops - Scout Squad x 2 - 5-Man, Sniper Rifles, Camo Cloaks - 180 Points
- Elites - Sternguard - 10-Man, PW, MM, Mg, SB, Bolter x 7, Drop Pod - 315 Points
- Elites - Dreadnought - Dual Twin-Linked Autocannon - 125 Points
- Total - 22 Models - 738 Points
At any rate I planned on running my first game with the Rifleman Dread and see what happens.
Unfortunately I have absolutely NO pics for this battle report due to leaving my camera at home, and the ones from my phone were too fuzzy due to no macro setting. That's what I get for trying to take pics to update the painting website for BJCMiniStudio and forgetting to pack it back in my bag.
So my son and I get to the LGS to see what we could drum up in this point level and found a hand full of young-uns doing some 40k but none interested in playing at the smaller point level. Not all that surprising as it seems the trend with armies is "A hula una" (spelling) or in English "Wider is better" or More Armor means I beat everything. Now I'll try and not get on my soap box about Mechanized Armies, so I'll stop there. However, as it turned out the LGSs owner's wife was in the store that day and she said she was interested in getting in on the action at that point level. She's an SoB player, and as she's not an avid player only plays lists at 1000 points or less so Viola! The game is on.
750 Point "The Sisters of the Blessed Rose" (Sisters of Battle)
- HQ - Cannonness - PW, Inferno Pistol
- Troops - SoB x 10 - PW, Bolter x 8, melta x 1, Flamer x 1
- Troops - SoB x 10 - PW, Bolter x 8, melta x 1, Flamer x 1
- Troops - Karskin x 10 - PW, hellpistol, hellgun x 9
- Fast Atatck - Seraphim x 5 - PW/BP, Dual BP x 4
- Total - 36 Models - 731 Points
We roll for an annihilation scenario, 5 rounds. She deploys first (okay the dice are being very nice to me so far)...I start the round first - SCORE!
She deploys everything, not sure why, and her husband isn't helping her (used the store was busy a few times - get the feeling he's tried teaching her tactics before but gave up). She set up her Seraphim in cover behind a hill along with her Cannoness and one of the SoB squads. The other SoB squad and the Karsking got deployed along the other side of her deployment zone. Not quite out in the open, but depending on what I did I could either get them in one turn or...Infiltrate in an area where I could get them.
Okay so now for my deployment. Of course she was somewhat nervous when the only model I first put on the table was my dread. He's positioned that as soon as the Seraphim come out form around behind the hill I can start pounding on them. Being a Rifleman Dred and where I've got him positioned I can technically hit any unit she's got on the table as soon as I've got LoS. Now where to "Infiltrate" the scouts. All I really need is LoS on any of her units and my 36" Heavy 1 AP 6 Sniper Rifles can start playing. With 2 units of 5, that's 6 shots for each team. I've got the Captain and the Stern in the dp sitting in reserve. :-)
Scout team 1 deploys in cover of a building but in LoS of the Karskins but not the other SoB, Scout team 2 deploys with LoS of the Cannoness and the SoB squad she attached to.
Round 1 -
Me (Don't have all the details as I just made quick notes for the BR)
Dread - does nothing but sit and wait
Scout Team 1 opens fire on the Karskins - lost 2 models
Scout Team 2 opens fire on the Cannonness' SoB - lost 3 models
DP does not land
Cannonness and remaining 7 SoB move to outside of table behind the hill.
Seraphim move out of cover towards scout team 2
Karskin move towards scout team 1
Untouched SoB try to head up the middle not in cover any longer
Everything's still out of range for her
Round 2 -
Me - the dice were not nice for most of my marines
Scout Team 1 - opens up on karskins again - bad dice, bad dice! Nothing
Scout Team 2 - Opens up on Cannonness's SoB - bad dice!!!!!! Only 1 model
Dred opens up on Seraphim - 2 models lost
Drop Pod lands - 8" from the untouched SoB squad - Captain and Stern deploy and open up all heck on that unit - The dice were nice - 6 models lost and she failed leadership and fell back and additional 6"
Cannonness and 6 SoB squad backtrack around cover to try and link up with the other SoB squad
Seraphim are out in the open and cut across the table to try and outflank Scout Team 2
Karskins move to within shooting range of Scout Team 1 (who's still in the building ruins)
SoB squad moves towards Cannonness and the other SoB squad
For her shooting phase her Karskin opened up on the building with the Scout Team 1, not sure why, but she did to no effect.
The 4-woman SoB squad that bit a retreat is still within bolter range and she's got 4 shots - only 1 wound which I conveniently assign to the captain. Nothing else is within firing range for her at this time. No assualts
Round 3 -
Me - it gets messy here
My Dred is still within range of everything on the table and nothing is in cover except for the Cannonness and the 6-woman SoB.
Captain and Stern move to within 6" of the 4-woman SoB squad so will assault and ultimately wipe them out loosing 1 model on my side so still technically a 10-man squad.
Scout Team 1 continues to pound on the Karskin - taking another (down to 7 including SGT)
Scout Team 2 turns attention to Seraphim - bad dice!!!
Dred continues to fire on Seraphim - 1 down (2 left - Leadership passed)
Seraphim move to within assault range of Scout Team 2 - Assault leaves 2 scouts dead
Karskin move to within assault range of Scout Team 1 - Assault leaves 1 scout dead and 2 Karskin dead (so 5 left including SGT)
Cannonness and SoB move into shooting range (rapid fire) of Captain and Stern (so 15 dice) - I loose my MM and SB and Captain takes an additional Wound (Down to 8 in the Captain's squad)
Round 4 -
Captain and Stern move to within 6" of Cannonness and Sob - Rapid Fire baby - (28 dice) - Cannonness takes 2 wounds, squad looses 4 so 2 remain (3 total)
Dred finished off the Seraphim.
The assault phase saw the end of the Cannonness and her squad and the loss of 2 more scouts though they did not fail the Leadership.
Well all she's got left at this point is 5 Karskin which she proceeded to have them run around the board trying to avoid me.
Round 5 -
Like I said the round was spent chasing her around as she frantically panicked and yelled for her husband to give her advice to which he said "LEARN SOME TACTICS WOMAN"
Wish I had some good shots but most of her stuff wasn't painted anyway. Though whomever did her Cannonness did an awesome job.
Didn't do a BR for the game with my son, spent too much time with him on Tactics. :-)